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Simulation Fiction

The idea of a Metaverse has been at the center of my curiosity for recent months. While multi-player VR experiences were limited to science fiction decades ago, we're now at the point where they are attainable for under $300. And yet despite the progress, the Metaverse has only begun it's arc. It's en route to become as all-encompassing as the Internet. Much of the science fiction around it envisions it rivaling physical reality itself. We're at a crossroads of sorts. It's a good time to reflect on the past, speculate on the future, and then build it.

I'm beginning an effort to find and read the "simulation fiction" classics. Formalizing it into a book club is a way to attract others who want to go down a similar rabbit hole.

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Simulation Fiction is a branch of sci-fi that has some overlap with Cyberpunk, but stands as a distinct sub-genre. There are some cyberpunk books that don't deal with VR (Bladerunner), as well as books about simulated realities that don't revolve around the "hacker vs. globo-corp" plot. The common thread between simulation fiction stories is transrealism: an alternate reality, enabled by technology, in which society is immersed. There are a few themes that run through these stories:

1) The nature of consciousness

existentialism, hallucinations, religion, drugs, aesthetics

2) Technology that alters what it means to be human

AI, consciousness-uploading, cloning, immortality

3) The politics of this new technology

surveillance, oppression, big data, hacking, encryption

Before diving into full-length novels, I want to start by reading a few short stories from the early 20th century. It's interesting to see how virtual reality, the Internet, and even the Metaverse were conceived at a time when landline telephones were cutting edge. Even though computers weren't a seed in the public's imagination, many writers anticipated a type of "synthetic universe": a digital network that would eliminate the distance barrier and simulate our primary senses.

Short stories:

Machine Stops - 1909

After a catastrophe, an underground society is built off Skype.

The Man Who Awoke - 1933

In 10,000 AD, a brain chip enables you to live in a digital dream.

Pygmalion's Spectacles - 1935

An elf invents a pair of goggles that simulates your senses.

City of the Living Dead - 1939

The original Matrix. An alternate reality run by an evil machine.

The Veldt - 1951 (Ray Bradbury)

Children prefer a virtual reality daycare over time with their parents.

Starting February, I'm looking to jump into a cadence of 1 book per month (average of ~10 pages per day). I've picked a set of books that were written between 1960 and 1998. Some of these are "hard science fiction" books, meaning the goal of accurately depicting how a Metaverse would function is on par with character development. I thought it would be interesting to end with Ready Player One, the book that popularized the Metaverse to our generation, especially after reading the tome of the simulation fiction that came before it.

Here's where I'm at with the reading list. If you're interested in being part of something like this, let me know if you have any recommendations that are in theme. I have brief summaries in each card that I'll expand on later.

Simulation Fiction Reading List

VR Meetups

What kind of simulation fiction book club would this be if we didn't meet in a social VR app? The idea is to meet once a month in virtual reality (open to suggestions on which platform we use). Most of these books were written over 20 years ago. It will be interesting to compare old predictions with our current reality, as well as speculate forward. My hope is that this group could unite a new generation of thinkers and builders, and spawn new ideas about VR's future.

The Simulation Fiction Museum

Since you can upload 3D models into these platforms, we could build a home for this book club. In addition to it working as a meeting space, it could also serve as a digital folk museum: an archive where people could discover old myths about the Metaverse.

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Michael Dean

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Raccoon Coders in Neos
Simulation Fiction
Apr 13, 2021
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The Replication Machine
Digital Networks
Apr 8, 2021
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Duke Surfs the Metaverse
Simulation Fiction
Apr 2, 2021
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Squarespace & Metaverse engines
Virtual Reality
Mar 28, 2021
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Sleeping on MS-DOS
Virtual Reality
Mar 15, 2021
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Crashing Facebook Connect
Simulation Fiction
Feb 25, 2021
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Gaga NFT's in the Metaverse
Virtual Reality
Feb 4, 2021
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The Taj Mahal in Tilt Brush
Virtual Reality
Feb 3, 2021
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Surreal news in January 2021
Psychology & Culture
Jan 28, 2021
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Face to Face
Virtual Reality
Jan 26, 2021
✴️
What is the Metaverse?
Virtual Reality
Jan 19, 2021
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Eleusis & on-demand resurrections
Psychology & Culture
Jan 18, 2021
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An architect of the Metaverse
Virtual Reality
Jan 14, 2021
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Generation Z & the Beats
Psychology & Culture
Jan 8, 2021
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Feedless social media
Digital Networks
Jan 7, 2021
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Remote Work vs. Teleportation
Virtual Reality
Jan 5, 2021
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The paradoxes of Bitcoin
Digital Networks
Jan 4, 2021
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The Coronavirus is a Psychedelic
Psychology & Culture
Dec 31, 2020
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Wikipedia in Togas
Virtual Reality
Dec 30, 2020
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Las Vegas & the Metaverse
Virtual Reality
Dec 29, 2020